Week of the Uprising
Finish every task this week to wear it on any pilot.
A block-breaking puzzle where you pilot a rescue bot and take the grid back from rogue AI. Playable concept build.
Every section is 20 levels with its own scene, colors and featured twist. You travel between sections by sliding to the next scene, teleporting or warp-jumping. Level 20 of each section is a gate guarded by an Overmind, and every section has a star chest to earn.
New special blocks, power-ups, enemies, hazards, pilots and section twists arrive gradually, and rank titles keep coming deep into the thousands. Ticked rows are unlocked.
Every level has 2–3 goals: score points, destroy a number of bots, and from level 2 a third goal such as clearing one color, repairing corrupted blocks, or making big clusters. You need all of them before your moves run out.
Swap two neighbouring blocks to line up 3 or more of a kind. Matching 4 in a row, an L or T shape, 5 in a row or a 2×2 square builds a special block. Swap a special with any neighbour to fire it, or swap two specials together for a special combo. Cascades score extra.
The bot faces in the grid are rogue AIs. Make matches next to one to damage it. The red dots on each bot count down to its next strike, when it corrupts a neighbouring block. More bots drop in until you hit the quota.
When every goal is done, each leftover move fires a bonus laser. Your final score earns 1–3 stars on the level map. Each level adds +0.1 difficulty.
Your pilot is you on the grid. They sit in the dock under the board, fire every power-up you use, talk you through the mission, and charge Overdrive: every 30 blocks you match, they load a free charge of their signature power-up. Each pilot also starts every level with +1 of that power-up. In this demo every pilot is unlocked; pick one to swap in.
The robot faces inside the grid are the enemy: rogue AIs that have taken over the grid. Each one has an HP bar and a row of red dots that count down to its next strike, when it corrupts a neighbouring block. Clear blocks next to a bot to damage it. Destroying bots is a goal on every level, and reinforcements drop in from the top until you reach the quota.
Every block is a piece of AI hardware with its own outline, so you can tell them apart by shape as well as color. Holiday themes change the colors but never the shapes.
Swap two special blocks into each other. They spiral together, fuse, and fire a combo of their own. All 10 pairs are different.
Power-ups can be combined into 10 unique combos and upgraded to higher rarity. You get 1 charge of every unlocked power-up at the start of each level. Your pilot's Overdrive, supply crates and rewarded ads give more. Using a power-up never costs a move, and every power-up sets off any special block it hits.
Tap one power-up, then tap a different one to arm a combo, then tap the grid. Every pair has its own effect, and a combo uses one charge of each. If either power-up is Epic or better, the combo deals 1 extra damage.
Spend coins to raise each power-up from Common to Rare, Epic and Legendary. Every tier hits harder or reaches further, and the upgrade is permanent. Pro starts every power-up at Rare. You have 0 coins.
Reasons to come back every week. Side quests stock you up on power-ups, the weekly challenge pays out in three tiers, and every holiday brings a themed event with an avatar you keep forever. Progress here is real: play the demo above and watch it fill in.
Finish every task this week to wear it on any pilot.
Power-up crates are scattered across the grid. Clear blocks next to a crate to crack it open and keep the power-up inside. Open 5 crates in 16 moves. Bots still guard the grid.
Each holiday runs as a limited-time event with its own block theme, a twist on the rules and three reward tiers. Tier 3 is an avatar item any pilot can wear. All seven are playable now: clear 3 levels in that theme to earn the avatar.
Difficulty is 1.0 + 0.1 × (level − 1), so level 10,000 shows 1,000.9×. The rules it controls (bots, HP, score targets, moves, goal sizes) climb steeply over the first few hundred levels and then level off, so every level stays winnable. After that, variety comes from each section's scene and featured twist. The first levels of each section are slightly easier, as a breather after the gate. These rows come from the same formulas the game uses.
Late levels are tuned to lean on power-ups and pilot upgrades. Expect to rebalance the target curve after playtesting.
The free game is fully playable to the end. Ads are mostly opt-in rewards, so players choose when to watch. Pro is a single purchase that removes ads and unlocks everything. Try both with the demo's "Watch ad" button and the Pro switch.
| Placement | Format | When it shows | Player gets |
|---|---|---|---|
| Out of energy | Rewarded | Energy hits 0 | +1 energy, so you can play right away |
| Out of moves | Rewarded | Moves hit 0 before the target | +5 moves, once per level |
| Power-up cache | Rewarded | "Watch ad" button in the HUD | +1 random unlocked power-up, up to 3 per level |
| Victory bonus | Rewarded | Level-cleared screen | Double the coins for that level |
| Pilot trial | Rewarded | Tapping a locked pilot | Play the next level with that pilot |
| Daily crate | Rewarded | Once a day on the main menu | Coins and 2 random power-ups |
| Level break | Interstitial | Every 3rd win from level 6, never mid-level | Nothing (Pro removes it) |
Server Farm, Neon City, Orbital Station, Quantum Core and The Source. 20 levels each, a new bot type per zone and an Overmind fight at the end.
Spend coins to level pilots: a longer Laser, a 5×5 Bomb, a Morph that also repairs corrupted blocks two cells away.
Steel blocks that take two hits, ice-locked blocks, chain blocks that link columns, and key blocks that open vaults of coins.
Same seeded grid for everyone each day, with a global leaderboard and a streak reward.
No target, infinite bots. Survive as many waves as you can. Good for leaderboards and for Pro.
Send a friend your exact grid and try to beat each other's score. Asynchronous, so no servers to babysit.
Chrome, Holo, Retro CRT and Circuit themes for blocks and pilots. Cosmetic only, sold or earned in events.
"Destroy 3 bots with one Laser", "Clear a 12-block cluster". Coins for each, plus a profile badge.
Synth soundtrack, haptics on big clears, cloud save, and a colorblind mode (blocks already carry shapes).
In the real game a 15–30 second video ad from your ad network plays here.